A curated collection of interactive experiences that showcase the intersection of technology, design, and human interaction
A curated collection of interactive experiences showcasing the intersection of technology, design, and human interaction
A comprehensive collection of software and technologies I work with
Integrated AI systems with Unity, Unreal Engine, and web platforms. Used Metahuman for realistic human interaction and conversational interfaces. Experience with GenAI, LLM APIs, and natural language processing for real-world applications.
Extensive work with Kinect SDK for motion tracking, gesture recognition, and object detection. Built multiple CV-powered interactive installations using depth sensing, raw camera-based approaches, and real-time processing with advanced analytics.
Hardware integration for sensors and embedded systems, sometimes powered by computer vision. Experience with multi-device communication, real-time data sync, and physical-digital interface design.
Designed reward systems and engaging user experiences that drive behavior change. Perfect for sustainability initiatives and user adoption of new technologies.
From embedded prototypes to realtime 3D and cloud based production deployments
I'm a technologist and creative generalist, building software, games, tools and interactive systems.
With over 10 years of Unity experience and 6 years of professional work, I've delivered over 250+ projects in the past three years alone across games, interactive media, and real-time systems.
I work across engines, platforms, hardware, and technologies as projects/challenge require, along with custom tools to ease development.
At the core of my work is problem solving with aid of custom tools with simple, logical approaches to bring games and software system to life.
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