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01 Selected Work

A curated collection of interactive experiences that showcase the intersection of technology, design, and human interaction

2023 Interactive Design

Selected Work

A curated collection of interactive experiences showcasing the intersection of technology, design, and human interaction

Interactive Design Technology

See all projects on the Reel page

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02 Unity Engine

Over a decade of hands-on Unity development, from gameplay systems and custom editor tooling to shaders, performance and deploying production builds.

10+ Years with Unity
300+ Projects Deployed
6+ Years Professional experience
PC · Mobile · XR Target platforms (VR · AR · MR)

Gameplay & Architecture

  • Gameplay systems & state machines
  • Component design & SOLID-based patterns
  • Save/load, serialization & persistence
  • Input System (new and old) & multi-device controls
  • Custom animation system powered by DOTween

Editor Tooling

  • Custom inspectors, property drawers & EditorWindows
  • Utilities to automate repetitive tasks
  • Scene & gizmo overlays for fast debugging
  • Custom runtime editor tools

Graphics & Shaders

  • Built-in, URP & HDRP render pipelines
  • Shader Graph authoring
  • VFX Graph for realtime effects
  • Post-processing, lighting & baked GI
  • Stylized & PBR materials

Animation & Physics

  • Mecanim, Animator controllers & blend trees
  • Timeline & Cinemachine
  • IK, root motion & procedural animation
  • Rigidbody & character controller physics
  • Cloth, ragdolls & joints

XR · AR · VR

  • XR Interaction Toolkit & OpenXR
  • Meta Quest, Oculus integration
  • AR Foundation (ARKit & ARCore)
  • Hand tracking, gestures & spatial UI

UI & UX

  • TextMeshPro & dynamic typography
  • Responsive layouts & safe areas
  • Localization & input prompts
  • Accessibility & controller-friendly UI
  • Dynamic Animation Powered by DOTween

Multiplayer & Networking

  • Mirror Networking
  • Client-server & authoritative architectures
  • Custom TCP/UDP networking layers
  • Realtime data & WebSocket integration
  • Lobbies, matchmaking & session flow

Cross-App & Device Interop

  • Unity ↔ Unreal Engine bridges
  • Unity ↔ TouchDesigner pipelines
  • Unity ↔ Kinect, Arduino & external hardware
  • Custom UDP/TCP socket layers for live data
  • Spout texture sharing between apps
  • OSC, MIDI & serial communication

03 Tools & Expertise

A comprehensive collection of software and technologies I work with

Computer Vision

Extensive work with Kinect SDK for motion tracking, gesture recognition, and object detection. Built multiple CV-powered interactive installations using depth sensing, raw camera-based approaches, and real-time processing with advanced analytics.

IoT & Hardware

Hardware integration for sensors and embedded systems, sometimes powered by computer vision. Experience with multi-device communication, real-time data sync, and physical-digital interface design.

Gamification

Designed reward systems and engaging user experiences that drive behavior change. Perfect for sustainability initiatives and user adoption of new technologies.

AI/ML Integration

Integrated AI systems with Unity, Unreal Engine, and web platforms. Used Metahuman for realistic human interaction and conversational interfaces. Experience with GenAI, LLM APIs, and natural language processing for real-world applications.

Technical Skills

From embedded prototypes to realtime 3D and cloud based production deployments

Core Programming

  • C# / .NET
  • Blueprints
  • Python
  • JavaScript / TypeScript
  • Async & realtime systems
  • Profiling & performance optimization

Realtime 3D / XR

  • Unity
  • Unreal Engine
  • Touch Designer
  • Resolume
  • WebGL / Three.js
  • AR Foundation
  • VR SDKs / OpenXR / Oculus
  • Shaders & realtime rendering

APIs & Data

  • REST APIs / WebSockets
  • GraphQL (integration)
  • SQL / NoSQL (MongoDB)
  • Realtime data pipelines (Kafka)
  • Data modeling & ETL processes
  • Data serialization formats (JSON, XML)
  • Message queuing & event driven architecture

LLMs & AI Integration

  • OpenAI APIs
  • Generative AI frameworks (ComfyUI, Stable Diffusion, MidJourney)
  • Voice AI (STT/TTS, Whisper)
  • Multi-modal AI integration (text, image, video, audio)
  • Conversational AI design & memory management
  • Responsible AI / safety checks / content filtering

Computer Vision

  • OpenCV pipelines & image processing
  • YOLO / RetinaNet / object detection & classification
  • Kinect SDK, depth sensing & 3D perception
  • Gesture, motion & multi-object tracking
  • Pose estimation & skeleton tracking (MediaPipe, OpenPose)
  • Augmented Reality (AR) overlays & vision-based interactions

Hardware & IoT

  • Arduino / ESP32 / RaspberryPi
  • Sensor & actuator integration
  • Serial communication (UART, SPI, I2C)
  • RFID / NFC systems
  • Physical-digital interactions
  • Networking & wireless protocols (Wi-Fi, Bluetooth, BLE)
  • Firmware development & debugging

Automation & Delivery

  • n8n & Make.com workflow automation
  • Webhooks, API integrations & cross-system automation
  • Cloud deployments & infrastructure (AWS, Azure, Hertzer, Digital Ocean)
  • Containerized services (Docker, Kubernetes basics)
  • CI/CD pipelines & automated testing (GitHub Actions)
  • Version control & collaborative development (Git, Perforce)

And many more...

  • Rapid prototyping and fast iteration—most projects ship within days or a week—along with creative coding and experimental development
  • …and more emerging tools and technologies as projects require
  • Leverage AI to quickly learn and adapt to new technologies, To take on challenges beyond my current skill set rapidly

04 About Me

I am a Game Engineer and Creative Technologist


Building Games, Custom Tools, Software, and Interactive Systems across platforms and hardware.


With over 6 years of professional experience, including 10 years hands on with Unity Engine and 5 with Unreal Engine.


At the core of my work is problem solving with aid of custom developed tools with simple, logical approaches to build Games and Software Systems.

10+ Years With Unity Engine
6+ Years Professional Experience
300+ Projects Deployed

05 Work Experience

  1. Lead Unity & Interactive Systems Engineer

    PurpleGlo Experiential Agency Dubai, United Arab Emirates
    Sep 2022 — Present Current
    • Led development of immersive tech-art installations for events and brand activations.
    • Built custom tools and reusable systems to streamline workflows and improve team efficiency.
    • Integrated creative pipelines across Unity, Unreal Engine, ComfyUI, TouchDesigner, and related technologies.
    • Collaborated with artists, production, and event teams to deliver interactive real-time experiences.
  2. Senior Unreal Developer

    Sudden Studio Remote
    May 2021 — May 2024
    • Developed gameplay mechanics and UI systems for Walk With Me, a narrative-driven indie game.
    • Implemented interaction systems and story-driven gameplay using Unreal Engine.
    • Collaborated closely with artists and writers to maintain cohesive storytelling, gameplay, and visual direction.
    • Contributed to an emotionally driven player experience centered around narrative immersion.
  3. Senior Unity Engineer

    Alpha 212 Remote
    Mar 2022 — Sep 2022
    • Developed Smart TV-compatible games using a custom engine powered by Unity.
    • Built UI and input systems tailored for remote control-based gameplay experiences.
    • Optimized performance and deployment workflows across a range of embedded and low-spec devices.
  4. Unity Developer

    DBS Team (Decentralized Bone Society) Remote
    Sep 2021 — Feb 2022
    • Contributed to The Tavern, a gamified social interface for NFT holders.
    • Designed and implemented interactive UI systems using Unity.
    • Helped define and develop gameplay mechanics for a social DeFi experience centered around NFT ownership and interaction.
  5. Content Creation & Training Intern

    Missan IT Solutions Dubai, United Arab Emirates
    Jul 2021 — Sep 2021
    • Produced internal training content and tutorials using photography, video, and motion graphics.
    • Supported organization of visual materials for onboarding culinary and office staff.
    • Received strong performance evaluation — 5/5 in four categories and 4/5 in one — reflecting high-quality work and professional conduct.
  6. Senior Unity Developer

    Superflow Studio Remote
    Dec 2020 — Mar 2021
    • Developed VFX, UI, and core gameplay systems for Dracco, a top-down survival game.
    • Integrated payment services to support in-game transactions and monetization features.
    • Collaborated remotely with the core team on gameplay balancing and enemy behavior.
  7. Unreal Developer

    Feralis Remote
    Jun 2020 — Jan 2021
    • Programmed animal movement, animation, AI behavior, and player interaction systems for an online multiplayer survival game using Unreal Engine.
    • Developed UI components and roleplay-oriented gameplay systems for an immersive player experience.

06 Let’s Connect

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