Unity Technical Lead & Creative Technologist

Aswin
Mani

I build games, interactive installations and realtime 3D systems, from first prototype to on‑site deployment. A decade of Unity, wired into hardware, computer vision and AI.

10+Years with Unity
300+Projects deployed
6+Years professional
PC · Mobile · XRTarget platforms
01

Selected
Work

Installations, games and interactive systems. Each one shipped, on a wall, a table, a cube or a headset.

This is just a glimpse of my work and experience.

All projects on the Reel page ↗
02

Unity
Engine

Over a decade hands-on with gameplay systems, custom editor tooling, shaders, performance and production builds.

Gameplay & Architecture

  • Gameplay systems & state machines
  • Component design & SOLID-based patterns
  • Save/load, serialization & persistence
  • Input System (new & old), multi-device controls
  • Custom animation system powered by DOTween

Editor Tooling

  • Custom inspectors, property drawers & EditorWindows
  • Utilities to automate repetitive tasks
  • Scene & gizmo overlays for fast debugging
  • Custom runtime editor tools

Graphics & Shaders

  • Built-in, URP & HDRP render pipelines
  • Shader Graph authoring
  • VFX Graph for realtime effects
  • Post-processing, lighting & baked GI
  • Stylized & PBR materials

Animation & Physics

  • Mecanim, Animator controllers & blend trees
  • Timeline & Cinemachine
  • IK, root motion & procedural animation
  • Rigidbody & character controller physics
  • Cloth, ragdolls & joints

XR · AR · VR

  • XR Interaction Toolkit & OpenXR
  • Meta Quest, Oculus integration
  • AR Foundation (ARKit & ARCore)
  • Hand tracking, gestures & spatial UI

UI & UX

  • TextMeshPro & dynamic typography
  • Responsive layouts & safe areas
  • Localization & input prompts
  • Accessibility & controller-friendly UI
  • Dynamic animation powered by DOTween

Multiplayer & Networking

  • Mirror Networking
  • Client-server & authoritative architectures
  • Custom TCP/UDP networking layers
  • Realtime data & WebSocket integration
  • Lobbies, matchmaking & session flow

Cross-App & Device Interop

  • Unity ↔ Unreal Engine bridges
  • Unity ↔ TouchDesigner pipelines
  • Unity ↔ Kinect, Arduino & external hardware
  • Custom UDP/TCP socket layers for live data
  • Spout texture sharing · OSC, MIDI & serial
03

Tools &
Expertise

From embedded prototypes to realtime 3D and cloud-based production deployments.

AI / ML Integration

Working across GenAI, LLMs and machine learning. From conversational interfaces and content generation to applied ML, shipped into real products and experiences.

Computer Vision

Kinect SDK for motion tracking, gesture recognition and object detection. CV-powered installations using depth sensing, raw camera pipelines and realtime processing.

IoT & Hardware

Sensors and embedded systems, sometimes driven by computer vision. Multi-device communication, realtime data sync and physical-digital interface design.

Gamification

Reward systems and engaging experiences that drive behaviour change, built for sustainability initiatives and technology adoption.

Core Programming

  • C# / .NET
  • Blueprints
  • Python
  • JavaScript / TypeScript
  • Async & realtime systems
  • Profiling & performance optimization

Realtime 3D / XR

  • Unity
  • Unreal Engine
  • TouchDesigner
  • Resolume
  • WebGL / Three.js
  • AR Foundation
  • VR SDKs / OpenXR / Oculus
  • Shaders & realtime rendering

APIs & Data

  • REST APIs / WebSockets
  • GraphQL (integration)
  • SQL / NoSQL (MongoDB)
  • Realtime pipelines (Kafka)
  • Data modeling & ETL
  • JSON / XML serialization
  • Message queuing & event-driven architecture

LLMs & AI

  • OpenAI APIs
  • ComfyUI, Stable Diffusion, MidJourney
  • Voice AI (STT/TTS, Whisper)
  • Multi-modal integration
  • Conversational AI & memory management
  • Responsible AI / safety & content filtering

Computer Vision

  • OpenCV pipelines & image processing
  • YOLO / RetinaNet detection & classification
  • Kinect SDK, depth sensing & 3D perception
  • Gesture, motion & multi-object tracking
  • Pose estimation (MediaPipe, OpenPose)
  • AR overlays & vision-based interaction

Hardware & IoT

  • Arduino / ESP32 / Raspberry Pi
  • Sensor & actuator integration
  • UART, SPI, I2C serial comms
  • RFID / NFC systems
  • Wi-Fi, Bluetooth & BLE
  • Firmware development & debugging

Automation & Delivery

  • n8n & Make.com workflows
  • Webhooks & cross-system automation
  • AWS, Azure, Hetzner, Digital Ocean
  • Docker & Kubernetes basics
  • CI/CD & GitHub Actions
  • Git, Perforce

…and more

  • Rapid prototyping, most projects ship within days or a week
  • Creative coding & experimental development
  • AI-assisted learning to take on challenges beyond the current toolkit, fast
04

About
Me

I'm a Unity Technical Lead,
Unreal Developer and an Interactive Systems Engineer.

These days I lead the tech behind immersive installations and interactive experiences in Dubai. The kind of work where software has to meet walls, tables, sensors and screens, and run flawlessly in front of live audiences and high-profile guests.

I work heavily across Unity, Unreal and a long list of other software, and just as much with hardware. I code embedded systems, wire them into experiences and help steer the technical direction of every project I touch.

Programming is programming. If it needs programming, I program it.

Before that I shipped games across the spectrum. Narrative titles in Unreal, multiplayer survival, Smart TV games on embedded hardware and social worlds in Unity. Ten years in Unity, five in Unreal, six of them professionally.

Lately the work leans heavily into AI. GenAI and LLM integration, agentic workflows and replacing traditional pipelines with custom-built AI systems.

Off the clock I tinker. PC builds, car projects, mechatronics, DIY. Same instinct either way. Take a thing apart, understand it, and build it back better.

10+ yrsUnity Engine
6+ yrsProfessional experience
300+Projects deployed
05

Work
Experience

  1. Unity Technical Lead & Interactive Systems Engineer

    PurpleGlo Experiential Agency · Dubai, UAE

    Sep 2022 - PresentCurrent
    • Technical lead for immersive installations, interactive experiences and branded activations, from concept through deployment.
    • Led and mentored developers with technical direction and architectural guidance across project delivery.
    • Reusable tooling frameworks cut project startup time by 70% and lifted team productivity by 40%.
    • Conversational AI with context-aware responses, memory management and custom prompt architectures for immersive environments.
    • Generative AI & LLM workflows producing production-ready text, image, audio and interactive assets for realtime experiences.
    • RAG pipelines with LLMs, vector databases and custom knowledge sources for accurate, context-aware AI interaction.
    • Runtime tools and deployment workflows reduced on-site troubleshooting effort by 90%.
    • Led software/hardware integration across Unity, Unreal and embedded systems, covering interfaces, protocols and architecture.
  2. Senior Unreal Developer

    Sudden Studio · Remote

    May 2021 - May 2024
    • Core gameplay mechanics and UI systems for Walk With Me, a narrative indie title on Unreal Engine.
    • Branching interaction systems driving the game's key story moments and player choices.
    • Aligned gameplay, narrative beats and visual direction with writers and artists.
  3. Senior Unity Engineer

    Alpha 212 · Remote

    Mar 2022 - Sep 2022
    • Shipped Smart TV games on a custom Unity-based engine for constrained embedded hardware.
    • UI and input systems designed around remote-control navigation and TV gameplay constraints.
    • Optimized performance and deployment across multiple embedded device profiles.
  4. Unity Developer

    DBS Team (Decentralized Bone Society) · Remote

    Sep 2021 - Feb 2022
    • Shipped The Tavern in Unity, a gamified social hub for NFT holders in a DeFi ecosystem.
    • Interactive UI systems for the social and transactional experience.
    • Gameplay mechanics linking holder engagement to on-platform activity and events.
  5. Content Creation & Training Intern

    Missan IT Solutions · Dubai, UAE

    Jul 2021 - Sep 2021
    • Training content and tutorials across photography, video and motion graphics.
    • Onboarding visual materials for culinary and office staff.
    • Top performance review with 5/5 in four categories and 4/5 in one.
  6. Senior Unity Developer

    Superflow Studio · Remote

    Dec 2020 - Mar 2021
    • VFX, UI and core gameplay systems for Dracco, a top-down survival title.
    • Payment services integration for in-game purchases.
    • Gameplay balance and enemy behaviour tuning with the core team.
  7. Unreal Developer

    Feralis · Remote

    Jun 2020 - Jan 2021
    • Movement, animation, AI and player-interaction systems in Unreal for an online multiplayer survival title.
    • UI and roleplay-oriented gameplay systems across the multiplayer experience.
06

Let's
Connect

Liked the work here? Reach out. Happy to connect, collaborate, or talk ideas and opportunities.