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01 Selected Work

A curated collection of interactive experiences that showcase the intersection of technology, design, and human interaction

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2023 Interactive Design

Selected Work

A curated collection of interactive experiences showcasing the intersection of technology, design, and human interaction

Interactive Design Technology

See all projects on the Reel page

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02 Unity Engine

Over a decade of hands-on Unity development, from gameplay systems and custom editor tooling to shaders, performance and deploying production builds.

10+ Years with Unity
300+ Projects Deployed
6+ Years Professional experience
PC · Mobile · XR Target platforms (VR · AR · MR)

Gameplay & Architecture

  • Gameplay systems & state machines
  • Component design & SOLID-based patterns
  • Save/load, serialization & persistence
  • Input System (new and old) & multi-device controls
  • Custom animation system powered by DOTween

Editor Tooling

  • Custom inspectors, property drawers & EditorWindows
  • Utilities to automate repetitive tasks
  • Scene & gizmo overlays for fast debugging
  • Custom runtime editor tools

Graphics & Shaders

  • Built-in, URP & HDRP render pipelines
  • Shader Graph authoring
  • VFX Graph for realtime effects
  • Post-processing, lighting & baked GI
  • Stylized & PBR materials

Animation & Physics

  • Mecanim, Animator controllers & blend trees
  • Timeline & Cinemachine
  • IK, root motion & procedural animation
  • Rigidbody & character controller physics
  • Cloth, ragdolls & joints

XR · AR · VR

  • XR Interaction Toolkit & OpenXR
  • Meta Quest, Oculus integration
  • AR Foundation (ARKit & ARCore)
  • Hand tracking, gestures & spatial UI

UI & UX

  • TextMeshPro & dynamic typography
  • Responsive layouts & safe areas
  • Localization & input prompts
  • Accessibility & controller-friendly UI
  • Dynamic Animation Powered by DOTween

Multiplayer & Networking

  • Mirror Networking
  • Client-server & authoritative architectures
  • Custom TCP/UDP networking layers
  • Realtime data & WebSocket integration
  • Lobbies, matchmaking & session flow

Cross-App & Device Interop

  • Unity ↔ Unreal Engine bridges
  • Unity ↔ TouchDesigner pipelines
  • Unity ↔ Kinect, Arduino & external hardware
  • Custom UDP/TCP socket layers for live data
  • Spout texture sharing between apps
  • OSC, MIDI & serial communication

03 Tools & Expertise

A comprehensive collection of software and technologies I work with

Computer Vision

Extensive work with Kinect SDK for motion tracking, gesture recognition, and object detection. Built multiple CV-powered interactive installations using depth sensing, raw camera-based approaches, and real-time processing with advanced analytics.

IoT & Hardware

Hardware integration for sensors and embedded systems, sometimes powered by computer vision. Experience with multi-device communication, real-time data sync, and physical-digital interface design.

Gamification

Designed reward systems and engaging user experiences that drive behavior change. Perfect for sustainability initiatives and user adoption of new technologies.

AI/ML Integration

Integrated AI systems with Unity, Unreal Engine, and web platforms. Used Metahuman for realistic human interaction and conversational interfaces. Experience with GenAI, LLM APIs, and natural language processing for real-world applications.

Technical Skills

From embedded prototypes to realtime 3D and cloud based production deployments

Core Programming

  • C# / .NET
  • Blueprints
  • Python
  • JavaScript / TypeScript
  • Async & realtime systems
  • Profiling & performance optimization

Realtime 3D / XR

  • Unity
  • Unreal Engine
  • Touch Designer
  • Resolume
  • WebGL / Three.js
  • AR Foundation
  • VR SDKs / OpenXR / Oculus
  • Shaders & realtime rendering

APIs & Data

  • REST APIs / WebSockets
  • GraphQL (integration)
  • SQL / NoSQL (MongoDB)
  • Realtime data pipelines (Kafka)
  • Data modeling & ETL processes
  • Data serialization formats (JSON, XML)
  • Message queuing & event driven architecture

LLMs & AI Integration

  • OpenAI APIs
  • Generative AI frameworks (ComfyUI, Stable Diffusion, MidJourney)
  • Voice AI (STT/TTS, Whisper)
  • Multi-modal AI integration (text, image, video, audio)
  • Conversational AI design & memory management
  • Responsible AI / safety checks / content filtering

Computer Vision

  • OpenCV pipelines & image processing
  • YOLO / RetinaNet / object detection & classification
  • Kinect SDK, depth sensing & 3D perception
  • Gesture, motion & multi-object tracking
  • Pose estimation & skeleton tracking (MediaPipe, OpenPose)
  • Augmented Reality (AR) overlays & vision-based interactions

Hardware & IoT

  • Arduino / ESP32 / RaspberryPi
  • Sensor & actuator integration
  • Serial communication (UART, SPI, I2C)
  • RFID / NFC systems
  • Physical-digital interactions
  • Networking & wireless protocols (Wi-Fi, Bluetooth, BLE)
  • Firmware development & debugging

Automation & Delivery

  • n8n & Make.com workflow automation
  • Webhooks, API integrations & cross-system automation
  • Cloud deployments & infrastructure (AWS, Azure, Hertzer, Digital Ocean)
  • Containerized services (Docker, Kubernetes basics)
  • CI/CD pipelines & automated testing (GitHub Actions)
  • Version control & collaborative development (Git, Perforce)

And many more...

  • Rapid prototyping and fast iteration—most projects ship within days or a week—along with creative coding and experimental development
  • …and more emerging tools and technologies as projects require
  • Leverage AI to quickly learn and adapt to new technologies, To take on challenges beyond my current skill set rapidly

04 About Me

I am a Game Engineer and Creative Technologist


Building Games, Custom Tools, Software, and Interactive Systems across platforms and hardware.


With over 6 years of professional experience, including 10 years hands on with Unity Engine and 5 with Unreal Engine.


At the core of my work is problem solving with aid of custom developed tools with simple, logical approaches to build Games and Software Systems.

10+ Years With Unity Engine
6+ Years Professional Experience
300+ Projects Deployed

05 Work Experience

  1. Principal Unity & Interactive Systems Engineer

    PurpleGlo Experiential Agency Dubai, United Arab Emirates
    Sep 2022 — Present Current
    • Drove end-to-end development of immersive tech-art installations, interactive games and experiences for live events and brand activations.
    • Led a team of up to 5, setting technical direction and mentoring on game and real-time development best practices.
    • Self-initiated reusable, modular DevTools configurable to each project's needs, cutting project start-up by up to 70% and speeding up development by 40% across the team.
    • Self-initiated comprehensive runtime tools for non-technical team to self-diagnose issues, demo, and tune visuals to a client's taste live, cutting on-site deployment and troubleshooting by up to 90%.
    • Raised production quality and unified workflows across a broad toolset (Unity, Unreal, ComfyUI), unlocking more advanced, higher-value client work.
    • Worked closely with the mechatronics team, shaping hardware-software integration, device-to-device protocols and flagging hardware risks and mitigation strategies, with my input influencing final design decisions.
  2. Senior Unreal Developer

    Sudden Studio Remote
    May 2021 — May 2024
    • Built core gameplay mechanics and UI systems for Walk With Me, a narrative indie title on Unreal Engine.
    • Engineered branching interaction systems that drove the game's key story moments and player choices.
    • Collaborated with writers and artists to align gameplay, narrative beats, and visual direction across the project.
  3. Senior Unity Engineer

    Alpha 212 Remote
    Mar 2022 — Sep 2022
    • Shipped Smart TV games on a custom Unity-based engine built for constrained embedded hardware.
    • Designed UI and input systems around remote-control navigation and the constraints of TV gameplay.
    • Optimized performance and streamlined deployment so titles ran reliably across multiple embedded device profiles.
  4. Unity Developer

    DBS Team (Decentralized Bone Society) Remote
    Sep 2021 — Feb 2022
    • Shipped The Tavern in Unity, a gamified social hub for NFT holders in a DeFi ecosystem.
    • Designed and implemented interactive UI systems for the social and transactional experience.
    • Defined and shipped gameplay mechanics linking holder engagement to on-platform activity and events.
  5. Content Creation & Training Intern

    Missan IT Solutions Dubai, United Arab Emirates
    Jul 2021 — Sep 2021
    • Produced training content and tutorials across photography, video, and motion graphics.
    • Built onboarding visual materials for culinary and office staff.
    • Earned a top performance review (5/5 in four categories, 4/5 in one).
  6. Senior Unity Developer

    Superflow Studio Remote
    Dec 2020 — Mar 2021
    • Built VFX, UI, and core gameplay systems for Dracco, a top-down survival title.
    • Integrated payment services to enable in-game purchases.
    • Tuned gameplay balance and enemy behavior alongside the core team.
  7. Unreal Developer

    Feralis Remote
    Jun 2020 — Jan 2021
    • Programmed movement, animation, AI, and player-interaction systems in Unreal for an online multiplayer survival title.
    • Built UI and roleplay-oriented gameplay systems across the multiplayer experience.

06 Let’s Connect

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