A curated collection of interactive experiences that showcase the intersection of technology, design, and human interaction
A curated collection of interactive experiences showcasing the intersection of technology, design, and human interaction
See all projects on the Reel page
Visit the ReelOver a decade of hands-on Unity development, from gameplay systems and custom editor tooling to shaders, performance and deploying production builds.
A comprehensive collection of software and technologies I work with
Extensive work with Kinect SDK for motion tracking, gesture recognition, and object detection. Built multiple CV-powered interactive installations using depth sensing, raw camera-based approaches, and real-time processing with advanced analytics.
Hardware integration for sensors and embedded systems, sometimes powered by computer vision. Experience with multi-device communication, real-time data sync, and physical-digital interface design.
Designed reward systems and engaging user experiences that drive behavior change. Perfect for sustainability initiatives and user adoption of new technologies.
Integrated AI systems with Unity, Unreal Engine, and web platforms. Used Metahuman for realistic human interaction and conversational interfaces. Experience with GenAI, LLM APIs, and natural language processing for real-world applications.
From embedded prototypes to realtime 3D and cloud based production deployments
I am a Game Engineer and Creative Technologist
Building Games, Custom Tools, Software, and Interactive Systems across platforms and hardware.
With over 6 years of professional experience, including 10 years hands on with Unity Engine and 5 with Unreal Engine.
At the core of my work is problem solving with aid of custom developed tools with simple, logical approaches to build Games and Software Systems.
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